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Freestyle 7        Freestyle 8       Freestyle 9        Freestyle 10

Freestyle Test 7

A. Compulsory Maneuvers

Double Toe Loop or Double Toe Walley Jump (Choice of one) The takeoff must be from the backward outside edge for the toe loop or the backward inside edge for the toe Walley and the toe of the other foot simultaneously to avoid rotation on the toe. The skater must make two rotations in the air in the direction of the picking foot and must land on the backward outside edge of the takeoff foot for both jumps.

Two Walley Jumps in Sequence The takeoff must be from the backward inside edge of one foot. One rotation must be made in the air (to the left if the takeoff is on the right foot, to the right if the takeoff is on the left foot). The landing must be made on the backward outside edge of the takeoff foot. Without touching the other foot to the ice, the skater must change from the outside edge of the landing foot to the inside edge and then repeat the jump.

Flying Camel Spin The skater must perform a jump in the air during which the skater's body position is near horizontal, with both legs extended above the hips one at a time. The landing must be made on the foot opposite the takeoff foot, and must be followed immediately by at least six continuous revolutions in the camel spin position, during which the extended free leg must remain higher than the hip.

One-Foot Axel into One-Quarter Flip into Axel The first jump must be made from the forward outside edge of one foot. The skater must rotate one and one-half times in the air in the direction of the curve of the takeoff edge and must land on the backward inside edge of the takeoff foot, immediately executing a one-quarter flip must be executed from the backward inside edge of one foot and the toe of the other foot with a one-half rotation in the air in the direction opposite the jumping toe (i.e., if the skater uses the right toe, rotation must be to the left). The skater lands forward on the same toe used for tapping, and then must execute an Axel. It also is acceptable for the skater to perform a one-half flip after the one-foot Axel (landing left toe and right forward inside edge; step on left forward outside edge for Axel takeoff-no three turns before takeoff). This jump combination should demonstrate continuous rhythm between jumps.

Jump In The Opposite Direction The skater must perform only one of the following jumps in the opposite direction.

a. Flip Jump The takeoff must be from the backward inside edge of one foot and the toe of the other foot simultaneously. One rotation must be made in the air in the direction of the curve of the takeoff edge, and the landing must be made on the backward outside edge of the foot whose toe was used in the takeoff.
b. Loop Jump The takeoff must be from the backward outside edge of one foot. One rotation must be made in the air in the direction of the curve of the takeoff edge, and the landing must be made on the backward outside edge of the takeoff foot.
c. Lutz Jump The takeoff must be from the backward outside edge of one foot and the toe of the other foot. One rotation must be made in the air in the direction opposite the curve of the takeoff edge, and the landing must be made on the backward outside edge of the foot whose toe was used in the takeoff.

Combination Spin A combination spin that includes a flying spin and at least four different body positions with at least one change of foot. Each body position must be held for a minimum of three revolutions.

Examples: Flying Camel - Back Sit- Front Sit- Upright Camel - Back Sit-Jump Sit - Upright Flying Camel-Back Sit-Back Scratch - Front Scratch

Right Forward Outside Rocker, Right Forward Inside Counter, Left Forward Inside Counter, Left Back Inside Rocker; Dance Step Sequence For the compulsory part of the test, the skater must demonstrate all of the turns separately and also the mandatory Dance Step Sequence.

a. Right Forward Outside Rocker A one-foot turn from RFO to RBO, with the skater rotating in the direction of the curve of the entry edge. Entry and exit edges must be held at least twice the height of the skater.
b. Right Forward Inside Counter A one-foot turn from RFI to RBI, with the skater rotating in the direction opposite the curve of the entry edge. Entry and exit edges must be held at least twice the height of the skater.
c. Left Forward Inside Counter A one-foot turn from LFI to LBI, with the skater rotating in the direction opposite the curve of the entry edge. Entry and exit edges must be held at least twice the height of the skater.
d. Left Backward Inside Rocker A one-foot turn from LBI to LFI, with the skater rotating in the direction of the curve of the entry edge. Entry and exit edges must be held at least twice the height of the skater. The skater must demonstrate the mandatory Dance Step Sequence, a series of steps in continuous flowing movement in either direction. During the sequence all of the above listed turns must be made at least once.x

B. Solo Program

 

A continuous program including all the above maneuvers must be performed to music for three minutes, with a leeway of ten seconds over that time permitted. This test must be graded by three examiners and may be included on your district Freestyle testing program.

Freestyle Test 8

A. Compulsory Maneuvers

 

Double Loop Jump The takeoff must be from the backward outside edge of one foot. Two rotations must be made in the air in the direction of the curve of the takeoff edge. The landing must be made on the backward outside edge of the takeoff foot.

Split Lutz Jump The takeoff must be from the backward outside edge of one foot and the toe of the other foot. One rotation must be made in the air in the direction opposite the curve of the takeoff edge. During the jump the skater must extend the legs so that the angle created by them is at least equal to or more than 90 degrees with both feet equal distant from the ice. The landing must be made on the backward outside edge of the foot whose toe was used in the takeoff. (A Russian Split Lutz is acceptable for this requirement.)

Flying Sit Spin or Axel Sit Spin (Choice of one)

 

a. Flying Sit Spin The skater must take off on the forward outside edge and perform a minimum of one rotation in the air with the takeoff foot pulled up towards the body close to the sit spin position. Landing on the takeoff foot, the skater must then spin for at least six revolutions in the sit spin position. (For description of the sit spin position see Freestyle Test 4.)
b. Open Axel Sit Spin (Flying Back Sit) The skater must perform an open Axel jump of at least one and one-half rotation, landing in a sit spin position. The skater must then spin for at least six revolutions backward outside. (For description of the sit spin position see Freestyle 4.)

One and One-Quarter Flip into One and One-Quarter Flip into Double Sal chow The flip jump must be performed with one and one-half rotations in the air so that the skater lands forward on the toe of the tapping foot, stepping immediately on the opposite foot, performing a three turn to backward. The skater must then execute the second one and one-quarter flip jump. Landing forward on the toe of the tapping foot, the skater must again step immediately onto the opposite foot for that take off of the double Sal chow. No additional strokes, pushes, or steps in between the three jumps are permitted.

Illusion or Camel--Jump-Camel Spin (Choice of one)

 

a. Illusion Making the approach from a forward inside entry edge, the skater must make at least one revolution, after which the skater's free leg swings up in back as if in a split. The minimum height of the free leg should be at least a foot above the hip. The skater's torso should bend forward so that from head to free foot the body resembles a straight line or ideally, a candlestick position. (The tracing will show an inside three turn.) During the program or in ISI competitions, the entry is optional.
b. Camel-Jump-Camel Spin Making the approach from a forward outside entry edge, the skater must spin on one foot for a minimum of six revolutions in the camel position. While still rotating, the skater must jump to the opposite foot for at least six more revolutions, maintaining the camel position and turning in the same direction.

Double Flip Jump The takeoff must be from the backward inside edge of one foot and the toe of the other foot simultaneously. Two rotations must be performed in the air in the direction of the curve of the takeoff edge. The landing must be made on the backward outside edge of the foot whose toes were used in the takeoff.

Dance Step Sequence A series of steps in continuous flowing movement may be performed in either direction. The pattern includes all four basic edges and at least one each of the following: three turn, bracket, rocker, and counter.

Continuous circular pattern.

B. Solo Program

 

A continuous program including all the above maneuvers must be performed to music for three and one-half minutes, with a leeway of 10 seconds over the prescribed times. This test must be videotaped and sent to the ISI International Office for judging, unless your district is participating in the district Freestyle testing program

Freestyle Test 9

A. Compulsory Maneuvers

Double Lutz Jump The takeoff must be from the backward outside edge of one foot and the toe of the other foot. Two rotations must be made in the air in the direction opposite the curve of the takeoff edge. The landing must be made on the backward outside edge of the foot whose toe was used in the takeoff.

Arabesque/Bauer/Spread Eagle sequence that covers the entire ice surface in a serpentine pattern that demonstrates grace, creativity, speed and flow.

Axel-Double Loop Jump Combination The skater must perform an Axel jump (as described in Freestyle Test 5) and immediately take off for a double look jump (as described in Freestyle Test 8) with no steps or turns permitted between the two jumps.

Axel Jump In The Opposite Direction or Double Axel Jump (Choice of one)

a. Axel Jump in the Opposite Direction of the skater’s normal jumping. (See Freestyle 5 for description)

b. Double Axel Jump The takeoff must be from the forward outside edge of one foot. Two and one-half rotations must be made in the air in the direction of the curve of the takeoff edge. The landing must be made on the backward outside edge of the foot opposite the takeoff foot.

Three Jumps Performed in This Exact Sequence No steps permitted between the jumps. (Examples: RBI to FRI counter jump, RFI three turn into double toe loop into double loop; LBI counter, double flip, double loop; LFO rocker double Lutz, double loop.)

a. Rocker or Counter Jump A rocker or counter turn takeoff forward or backward, must be performed in the air.

b. Double Toe Air Rotation Jump A jump in which the free toe is used to assist the takeoff must be performed with two rotations in the air.

c. Double Loop Jump The takeoff must be from the backward outside edge of one foot. Two rotations must be made in the air in the direction of the curve of the takeoff edge. The landing must be made on the backward outside edge of the takeoff foot.

Flying Camel Spin into a Jump Sit Spin The skater must take off from one foot and perform a jump of at least one ration in the air during which both legs must be extended higher than the hips one at a time. S/he must land on the opposite foot in the camel spin position and make at least four revolutions. S/he then must jump from the back camel spin position onto the opposite foot into the forward sit spin position and make at least four more revolutions.

Dance Step Sequence

The skater must choose one of the 2 mandatory patterns described below.

a. Straight line path (extra RFI step permitted for skaters jumping in clockwise direction, for inside Axel at end of sequence.)

b. Serpentine patter (i.e., in a path that forms three alternating continuous semicircles.)

B. Solo Program

A continuous program including all the above listed requirements must be performed to music for four minutes, with a leeway of ten seconds over the prescribed times.

Freestyle Test 10

A. Compulsory Maneuvers Double Axel/Double Toe Loop Jump Combination

The takeoff must be from the forward outside edge of one foot. Two and one-half rotations must be made in the air in the direction of the curve of the takeoff edge. The landing must be made on the backward outside edge of the foot opposite other takeoff foot. The skater must immediately takeoff for a double toe loop jump (see FS 7 for description) with no steps or turns permitted in between.

Triple Edge Jump (of the skater’s choice)

The takeoff must be from a moving edge of one foot. Three rotations must be made in the air, and landing must be made on the edge of one foot.

Death Drop

The skater must perform a jump with at least one rotation in the air during which each leg must be extended above the hips; the skaters body position is near horizontal. The skater must then drop from this horizontal body position (free foot permitted to tap down on landing) into a back sit spin on the opposite foot and spin for a minimum of six revolutions.

Four Alternating Axels in Sequence or Triple Toe Assisted Jump (Choice of one)

a. Four Alternating Axels in Sequence

The skater must perform four Axel jumps, alternating the takeoff from the right foot to the left foot with no more than two steps between jumps, including the landing and takeoff strokes, and alternating the direction of the air rotation with each jump.

b. Triple Toe Assisted Jump

The takeoff must be from one foot assisted by the toe of the other foot. Three rotations must be made in the air, and the landing must be made on the edge of one foot.

Double Jump to the Right and Double Jump to the Left (not in sequence) or Triple Toe Assisted Jump/Double Loop Jump Combination

a. Double Jump to the Right and Double Jump to the Left The skater must perform a jump in which three are two rotations in the air to the right, and the same jump in which there are two rotations in the air to the left.

b. Triple Toe Assisted Jump/Double Loop Combination The skater must perform a triple toe assisted jump with three rotations in the air: the landing must be made on the edge of one foot. The skater must immediately takeoff for a double loop (see FS 8 for description) with no steps or turns permitted between the jumps.

Three Arabian Cartwheels or Butterfly Jumps (Choice of one)

The three jumps must be performed in sequence with no more than three strokes between any two jumps.

a. Arabian Cartwheel

The skater’s body must be upside down in an angle that is closer to vertical than horizontal. The takeoff foot must be moving in a forward direction at the moment it leaves the ice.

b. Butterfly Jump

During the takeoff, the skater’s torso passes through a horizontal position. While in the air, the arms and legs are extended and execute a scissoring movement higher than the hips. The takeoff is from a short backward inside edge that rolls to the toe rack thus creating the upward thrust for the jump.

B. Solo Program

A continuous program containing superior artistry while performing all the above maneuvers.

In addition, a choice of one double loop, double flip, double Lutz, and a choice of one axel sit spin, flying sit spin, or flying camel spin must be performed to music for four minutes, with a leeway of 10 seconds over the prescribed times. This test must be graded by five examiners selected by ISI

 

 

 

© Metro Edge Figure Skating Club; 2007. For corrections, concerns or comment, please contact the Webmaster.

© Metro Edge Figure Skating Club; 2007. For corrections, concerns or comment, please contact the Webmaster.