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Freestyle 7
Freestyle 8
Freestyle 9
Freestyle 10
Freestyle Test 7
A. Compulsory Maneuvers
Double Toe Loop or Double Toe Walley
Jump (Choice of one) The takeoff must be from the
backward outside edge for the toe loop or the backward
inside edge for the toe Walley and the toe of the other foot
simultaneously to avoid rotation on the toe. The skater must
make two rotations in the air in the direction of the
picking foot and must land on the backward outside edge of
the takeoff foot for both jumps.
Two Walley Jumps in Sequence The
takeoff must be from the backward inside edge of one foot.
One rotation must be made in the air (to the left if the
takeoff is on the right foot, to the right if the takeoff is
on the left foot). The landing must be made on the backward
outside edge of the takeoff foot. Without touching the other
foot to the ice, the skater must change from the outside
edge of the landing foot to the inside edge and then repeat
the jump.
Flying Camel Spin The skater must
perform a jump in the air during which the skater's body
position is near horizontal, with both legs extended above
the hips one at a time. The landing must be made on the foot
opposite the takeoff foot, and must be followed immediately
by at least six continuous revolutions in the camel spin
position, during which the extended free leg must remain
higher than the hip.
One-Foot Axel into One-Quarter Flip
into Axel The first jump must be made from the forward
outside edge of one foot. The skater must rotate one and
one-half times in the air in the direction of the curve of
the takeoff edge and must land on the backward inside edge
of the takeoff foot, immediately executing a one-quarter
flip must be executed from the backward inside edge of one
foot and the toe of the other foot with a one-half rotation
in the air in the direction opposite the jumping toe (i.e.,
if the skater uses the right toe, rotation must be to the
left). The skater lands forward on the same toe used for
tapping, and then must execute an Axel. It also is
acceptable for the skater to perform a one-half flip after
the one-foot Axel (landing left toe and right forward inside
edge; step on left forward outside edge for Axel takeoff-no
three turns before takeoff). This jump combination should
demonstrate continuous rhythm between jumps.
Jump In The Opposite Direction The
skater must perform only one of the following jumps in the
opposite direction.
a. Flip Jump The takeoff must be
from the backward inside edge of one foot and the toe of
the other foot simultaneously. One rotation must be made
in the air in the direction of the curve of the takeoff
edge, and the landing must be made on the backward outside
edge of the foot whose toe was used in the takeoff.
b. Loop Jump The takeoff must be from the backward
outside edge of one foot. One rotation must be made in the
air in the direction of the curve of the takeoff edge, and
the landing must be made on the backward outside edge of
the takeoff foot.
c. Lutz Jump The takeoff must be from the backward
outside edge of one foot and the toe of the other foot.
One rotation must be made in the air in the direction
opposite the curve of the takeoff edge, and the landing
must be made on the backward outside edge of the foot
whose toe was used in the takeoff.
Combination Spin A combination
spin that includes a flying spin and at least four different
body positions with at least one change of foot. Each body
position must be held for a minimum of three revolutions.
Examples: Flying Camel - Back
Sit- Front Sit- Upright Camel - Back Sit-Jump Sit -
Upright Flying Camel-Back Sit-Back Scratch - Front Scratch
Right Forward Outside Rocker, Right
Forward Inside Counter, Left Forward Inside Counter, Left
Back Inside Rocker; Dance Step Sequence For the
compulsory part of the test, the skater must demonstrate all
of the turns separately and also the mandatory Dance Step
Sequence.
a. Right Forward Outside Rocker
A one-foot turn from RFO to RBO, with the skater rotating
in the direction of the curve of the entry edge. Entry and
exit edges must be held at least twice the height of the
skater.
b. Right Forward Inside Counter A one-foot turn
from RFI to RBI, with the skater rotating in the direction
opposite the curve of the entry edge. Entry and exit edges
must be held at least twice the height of the skater.
c. Left Forward Inside Counter A one-foot turn from
LFI to LBI, with the skater rotating in the direction
opposite the curve of the entry edge. Entry and exit edges
must be held at least twice the height of the skater.
d. Left Backward Inside Rocker A one-foot turn from
LBI to LFI, with the skater rotating in the direction of
the curve of the entry edge. Entry and exit edges must be
held at least twice the height of the skater. The skater
must demonstrate the mandatory Dance Step Sequence, a
series of steps in continuous flowing movement in either
direction. During the sequence all of the above listed
turns must be made at least once.x
B. Solo Program
A continuous program including all the above maneuvers
must be performed to music for three minutes, with a leeway
of ten seconds over that time permitted. This test must be
graded by three examiners and may be included on your
district Freestyle testing program.
Freestyle Test 8
A. Compulsory Maneuvers
Double Loop Jump The takeoff must be from the
backward outside edge of one foot. Two rotations must be
made in the air in the direction of the curve of the takeoff
edge. The landing must be made on the backward outside edge
of the takeoff foot.
Split Lutz Jump The takeoff must
be from the backward outside edge of one foot and the toe of
the other foot. One rotation must be made in the air in the
direction opposite the curve of the takeoff edge. During the
jump the skater must extend the legs so that the angle
created by them is at least equal to or more than 90 degrees
with both feet equal distant from the ice. The landing must
be made on the backward outside edge of the foot whose toe
was used in the takeoff. (A Russian Split Lutz is acceptable
for this requirement.)
Flying Sit Spin or Axel Sit Spin
(Choice of one)
a. Flying Sit Spin The skater must take off on
the forward outside edge and perform a minimum of one
rotation in the air with the takeoff foot pulled up
towards the body close to the sit spin position. Landing
on the takeoff foot, the skater must then spin for at
least six revolutions in the sit spin position. (For
description of the sit spin position see Freestyle Test
4.)
b. Open Axel Sit Spin (Flying Back Sit) The skater
must perform an open Axel jump of at least one and
one-half rotation, landing in a sit spin position. The
skater must then spin for at least six revolutions
backward outside. (For description of the sit spin
position see Freestyle 4.)
One and One-Quarter Flip into One and
One-Quarter Flip into Double Sal chow The flip jump must
be performed with one and one-half rotations in the air so
that the skater lands forward on the toe of the tapping
foot, stepping immediately on the opposite foot, performing
a three turn to backward. The skater must then execute the
second one and one-quarter flip jump. Landing forward on the
toe of the tapping foot, the skater must again step
immediately onto the opposite foot for that take off of the
double Sal chow. No additional strokes, pushes, or steps in
between the three jumps are permitted.
Illusion or Camel--Jump-Camel Spin
(Choice of one)
a. Illusion Making the approach from a forward
inside entry edge, the skater must make at least one
revolution, after which the skater's free leg swings up in
back as if in a split. The minimum height of the free leg
should be at least a foot above the hip. The skater's
torso should bend forward so that from head to free foot
the body resembles a straight line or ideally, a
candlestick position. (The tracing will show an inside
three turn.) During the program or in ISI competitions,
the entry is optional.
b. Camel-Jump-Camel Spin Making the approach from a
forward outside entry edge, the skater must spin on one
foot for a minimum of six revolutions in the camel
position. While still rotating, the skater must jump to
the opposite foot for at least six more revolutions,
maintaining the camel position and turning in the same
direction.
Double Flip Jump The takeoff must
be from the backward inside edge of one foot and the toe of
the other foot simultaneously. Two rotations must be
performed in the air in the direction of the curve of the
takeoff edge. The landing must be made on the backward
outside edge of the foot whose toes were used in the
takeoff.
Dance Step Sequence A series of
steps in continuous flowing movement may be performed in
either direction. The pattern includes all four basic edges
and at least one each of the following: three turn, bracket,
rocker, and counter.
Continuous circular pattern.
B. Solo Program
A continuous program including all the above maneuvers
must be performed to music for three and one-half minutes,
with a leeway of 10 seconds over the prescribed times. This
test must be videotaped and sent to the ISI International
Office for judging, unless your district is participating in
the district Freestyle testing program
Freestyle Test 9
A. Compulsory Maneuvers
Double Lutz Jump The takeoff must
be from the backward outside edge of one foot and the toe of
the other foot. Two rotations must be made in the air in the
direction opposite the curve of the takeoff edge. The
landing must be made on the backward outside edge of the
foot whose toe was used in the takeoff.
Arabesque/Bauer/Spread Eagle sequence
that covers the entire ice surface in a serpentine
pattern that demonstrates grace, creativity, speed and flow.
Axel-Double Loop Jump Combination
The skater must perform an Axel jump (as described in
Freestyle Test 5) and immediately take off for a double look
jump (as described in Freestyle Test 8) with no steps or
turns permitted between the two jumps.
Axel Jump In The Opposite Direction or
Double Axel Jump (Choice of one)
a. Axel Jump in the Opposite
Direction of the skater’s normal jumping. (See
Freestyle 5 for description)
b. Double Axel Jump The takeoff
must be from the forward outside edge of one foot. Two and
one-half rotations must be made in the air in the
direction of the curve of the takeoff edge. The landing
must be made on the backward outside edge of the foot
opposite the takeoff foot.
Three Jumps Performed in This Exact
Sequence No steps permitted between the jumps.
(Examples: RBI to FRI counter jump, RFI three turn into
double toe loop into double loop; LBI counter, double flip,
double loop; LFO rocker double Lutz, double loop.)
a. Rocker or Counter Jump A
rocker or counter turn takeoff forward or backward, must
be performed in the air.
b. Double Toe Air Rotation Jump
A jump in which the free toe is used to assist the takeoff
must be performed with two rotations in the air.
c. Double Loop Jump The takeoff
must be from the backward outside edge of one foot. Two
rotations must be made in the air in the direction of the
curve of the takeoff edge. The landing must be made on the
backward outside edge of the takeoff foot.
Flying Camel Spin into a Jump Sit Spin
The skater must take off from one foot and perform a
jump of at least one ration in the air during which both
legs must be extended higher than the hips one at a time.
S/he must land on the opposite foot in the camel spin
position and make at least four revolutions. S/he then must
jump from the back camel spin position onto the opposite
foot into the forward sit spin position and make at least
four more revolutions.
Dance Step Sequence
The skater must choose one of the 2
mandatory patterns described below.
a. Straight line path (extra RFI
step permitted for skaters jumping in clockwise direction,
for inside Axel at end of sequence.)
b. Serpentine patter (i.e., in a
path that forms three alternating continuous semicircles.)
B. Solo Program
A continuous program including all the
above listed requirements must be performed to music for
four minutes, with a leeway of ten seconds over the
prescribed times.
Freestyle Test 10
A. Compulsory Maneuvers Double
Axel/Double Toe Loop Jump Combination
The takeoff must be from the forward
outside edge of one foot. Two and one-half rotations must be
made in the air in the direction of the curve of the takeoff
edge. The landing must be made on the backward outside edge
of the foot opposite other takeoff foot. The skater must
immediately takeoff for a double toe loop jump (see FS 7 for
description) with no steps or turns permitted in between.
Triple Edge Jump (of the skater’s
choice)
The takeoff must be from a moving edge
of one foot. Three rotations must be made in the air, and
landing must be made on the edge of one foot.
Death Drop
The skater must perform a jump with at
least one rotation in the air during which each leg must be
extended above the hips; the skaters body position is near
horizontal. The skater must then drop from this horizontal
body position (free foot permitted to tap down on landing)
into a back sit spin on the opposite foot and spin for a
minimum of six revolutions.
Four Alternating Axels in Sequence or
Triple Toe Assisted Jump (Choice of one)
a. Four Alternating Axels in
Sequence
The skater must perform four Axel
jumps, alternating the takeoff from the right foot to the
left foot with no more than two steps between jumps,
including the landing and takeoff strokes, and alternating
the direction of the air rotation with each jump.
b. Triple Toe Assisted Jump
The takeoff must be from one foot
assisted by the toe of the other foot. Three rotations
must be made in the air, and the landing must be made on
the edge of one foot.
Double Jump to the Right and Double
Jump to the Left (not in sequence) or Triple Toe Assisted
Jump/Double Loop Jump Combination
a. Double Jump to the Right and Double
Jump to the Left The skater must perform a jump in which
three are two rotations in the air to the right, and the
same jump in which there are two rotations in the air to
the left.
b. Triple Toe Assisted Jump/Double Loop
Combination The skater must perform a triple toe assisted
jump with three rotations in the air: the landing must be
made on the edge of one foot. The skater must immediately
takeoff for a double loop (see FS 8 for description) with
no steps or turns permitted between the jumps.
Three Arabian Cartwheels or Butterfly
Jumps (Choice of one)
The three jumps must be performed in
sequence with no more than three strokes between any two
jumps.
a. Arabian Cartwheel
The skater’s body must be upside down
in an angle that is closer to vertical than horizontal.
The takeoff foot must be moving in a forward direction at
the moment it leaves the ice.
b. Butterfly Jump
During the takeoff, the skater’s torso
passes through a horizontal position. While in the air,
the arms and legs are extended and execute a scissoring
movement higher than the hips. The takeoff is from a short
backward inside edge that rolls to the toe rack thus
creating the upward thrust for the jump.
B. Solo Program
A continuous program containing superior
artistry while performing all the above maneuvers.
In addition, a choice of one double
loop, double flip, double Lutz, and a choice of one axel sit
spin, flying sit spin, or flying camel spin must be
performed to music for four minutes, with a leeway of 10
seconds over the prescribed times. This test must be graded
by five examiners selected by ISI
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Metro Edge Figure Skating Club; 2007. For corrections,
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